
Lara is young and eager to prove herself to the world. That’s why the new ‘Tomb Raider’ sets her in her first adventure looking for a treasure, but something goes wrong and a very inexperienced Lara will have to endure both physical and emotional trauma in order to survive.
Every detail on the upcoming reboot of one of the most popular videogame series in the last two decades after the break.
Made2Game’s decided to give you an inside scoop of what the latest GI issue says about the new ‘Tomb Raider’. Don’t look any further in the net. We already knew a few details, now you can find everything you need to know about the “new Lara” below.
Plotline
A very young Lara Croft “finds herself struggling to carve an identity of her own from under her parents’ influential shadow.” She refuses to go to Cambridge and decides to go to a lesser-known university instead. When the storyline starts, Lara’s 21 and “fresh from academy”, aboard of a vessel with a crew, she’s determined to change history with a big discovery. Before they reach the island, the expedition is derailed by a massive storm, “leaving an unprepared Croft lost in the sea” and soon fighting for her life in a hostile island.
Why reboot the saga?
Lara Croft has been one of the strongest characters in the videogame industry for quite a time. Eventually her games have been loosing steam, though. Crystal Dynamics admits in this GI issue that not even the last games could save Lara from becoming an empty idea. The team at the studio had to do something and the reboot became an act of necessity. Franchise director Timothy Longo Jr. got it right when he basically says that Lara has to “evolve with the times”. Lara needed to be more human and therefore younger and vulnerable, “someone the player will relate to” in a survival and challenging context. Crystal Dynamics claims to have left the “sex symbol” behind. Lara has been completely rebuilt.
The new Lara: What doesn’t kill her, will make her stronger
The older and mature Lara was, in a manner of speaking, mostly invincible. But the new one “bleeds, trembles, cries and ultimately pushes forward”. She also has a new face. Crystal Dynamic has tried to keep a balance between brains, brawn and beauty, but always working really hard on the character and considering the surface secondary this time. “We wanted to [...] ground her as much as we could”, says senior art director Brian Horton. And you will see that on her clothing, much more practical now (Lara’s exaggerated physique and tight wardrobe were key selling points back in the day). Lara’s new sex appeal will be her “toughness through adverse conditions”.
First scenes with Lara in ‘Tomb Raider’
The GI issue describes one of the first scenes of the game. Lara wakes up and finds herself imprisoned inside a canvas sack, suspended upside down. Lara has no tools or weapons. She eyes a sea of candles only to find out soon that she will have to get burned to, at least, be able to hit the ground. The player will deal with the anxiety of a hurt Lara struggling to find her way out of her desperate situation. “Lara is focused on survival. Professional curiosity will have to wait”. She must navigate through corridors and run away from mysterious pursuers.
The new mechanics
“The main philosophy of Tomb Raider is to take the key action adventure pillars that all gamers in the genre are held up to, and to put them through our filter of survival and action”, explains lead designer Daniel Neuburger. “Survival being thematic and having some gameplay implications, and action being the overall pacing and tone”. This can be translated to less traditional puzzle scenarios, more survival escapes, more cinematic camera, a dynamic world filled with usable objects and where exploration and discovery comes to life.
A new combat style
‘Tomb Raider’ will feature a free-aim system that will help make the game competitive among other games in the genre. The team at Crystal Dynamics also think is very important for the combat the fact that Lara is unfamiliar with violence. Combat will become “a function of survival, not a sport”. We can also expect to find items to build weapons for Lara all over the island.
The island
The mysterious pursuers, who are actually natives, are not the only population on the island. There are also survivors of the crew Lara’s was travelling with. In those camps, Lara will increase her abilities and use them as fast travel points. The island works in a similar way to an open world with scripted moments, where Lara will go out and explore and will revisit locations. Gathering food, water and other valuable resources will be essential for Lara as well.
In order to survive, a young Lara will have to unveil the secrets of the island in this single-player action-adventure story that intends to take a rebuilt Lara to the new era of videogaming.
SOURCE -
Made 2 Game